Grant Kirkhope

About
Grant Kirkhope is a British BAFTA and IFMCA nominated composer, known for writing the soundtracks to Kingdoms of Amalur: Reckoning, GoldenEye 007, Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64, Perfect Dark, Grabbed by the Ghoulies, Viva Piñata, Banjo-Kazooie: Nuts & Bolts, Viva Piñata: Trouble in Paradise, CityVille 2 and the remake of Castle of Illusion Starring Mickey Mouse.

Hosted AMAs


Highest Rated Comments


Prismatic_Games98 karma

If funds aren't met, we're considering turning to indiefund for a bit of help. That'd allow us to work on the game to get a playable going for a possible KS relaunch with a much smaller goal. That's IF indiefund accepts our request.

There is of course finding a publisher. Although, publishers lately don't have the best track record for believing in the experimental. We'll be updating our backers with our next steps should we not succeed.

We ultimately want to keep our KS community - they're the best, and we couldn't imagine developing the game without them being there every step of the way.

Prismatic_Games76 karma

That was actually at the suggestion of superfan Vitas Varnas. He sent over their contact info, we reached out, and the Grumps were impressed with the project enough to want to be a part of it!

Prismatic_Games55 karma

We are biting our nails and crossing our fingers that we meet our goal. I (Mario) have been working tirelessly this past month to generate more exposure, as I feel that has been our biggest folly. I will admit I'm a tad bitter that we haven't been featured on Kotaku yet (that could be what I call our biggest issue).

If we retry - we'd not do so until we have a playable. That was the biggest issue. IGN and several Youtube celebrities were interested in the game, but needed playable builds to really do any advertising. We don't have the means to self fund the game to completion, but we've been considering turning to indiefund to help us get a sort of alpha going. After that, we could return to Kickstarter with a smaller goal and a more polished looking preview than the one we've got now.

Prismatic_Games40 karma

We've reached out to him twice to no response, so it's not for lack of trying :\

Thanks for your support!

Prismatic_Games25 karma

For the Wii U there will be single-player online mode with our initial goal. We have a stretch goal to add multiplayer online for both PC and Wii U.

If you want to get into game development, the old adage is just make games. Of course that's easier said than done. There are a ton of routes to go, the hardest, imo, is designer because it's so competitive. But you can make tabletop games (board games, card games, role-playing games, etc.)

If you're a programmer download Unity (for free) and follow some tutorials. If you haven't started programming yet you can learn a lot with GameMaker (also free).

If you're an artist there are a lot of directions to go. The fastest way in is probably through 3D animation, but that's not something you can pick up quickly. Photoshop skills are a must. For free tools, Gimp for 2D art and Blender for 3D art.

Good luck!

Prismatic_Games22 karma

Thanks! Any amount pledged helps :)

Prismatic_Games18 karma

Chris: That is truly the funniest thing I've heard all day.

Prismatic_Games17 karma

Great to hear! Keep in touch with us, we'd love to see your style evolve: info@prismatic-games.com

Prismatic_Games15 karma

Aw thanks! And thanks for checking out that blog post - it was admittedly a bit cathartic to write. It was pretty much Chris and I getting a lot off our chest :P

Prismatic_Games12 karma

Thanks for your support! By staying a backer, even if the project doesn't meet its goal, we can still reach you with updates. But we also have our twitter @PrismaticGames, Facebook FB.com/PrismaticGames, and our website Prismatic-Games.com