So first of all, thank you for taking your precious time to answer to your fans. I have a few questions that torment my mind:
-Can you tell us the approximate number of sectors (by sectors I'm obviously talking about solar systems) compared to X3: Albion prelude? I doubt they will be fewer in x rebirth and you can not reveal too much, but more precise information about it would be welcome.
-I wonder if the AI will be able to build complex by himself throughout our adventure, so that it fits to the fluctuations of universal economy?
-are there still unknown areas and pirate systems?
-can you tell us more about piracy? Can we finally live a real pirate's life, captured ships and sell them in a pirate base for example? I really hope you've improved this, because in the old X games, piracy was not sufficiently developed to be able to play as pirate.
-can you tell us about the boarding system, are there any change?
Anyway, thank you for all your awesome work.I love you guys.
Aberrati0n9 karma
Hello Bernd,
So first of all, thank you for taking your precious time to answer to your fans. I have a few questions that torment my mind:
-Can you tell us the approximate number of sectors (by sectors I'm obviously talking about solar systems) compared to X3: Albion prelude? I doubt they will be fewer in x rebirth and you can not reveal too much, but more precise information about it would be welcome.
-I wonder if the AI will be able to build complex by himself throughout our adventure, so that it fits to the fluctuations of universal economy?
-are there still unknown areas and pirate systems?
-can you tell us more about piracy? Can we finally live a real pirate's life, captured ships and sell them in a pirate base for example? I really hope you've improved this, because in the old X games, piracy was not sufficiently developed to be able to play as pirate.
-can you tell us about the boarding system, are there any change?
Anyway, thank you for all your awesome work.I love you guys.
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