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Carl_S173 karma
One of the things I remember the most about some of the old Sierra games was finding yourself in a situation where you forgot to pick up an item a long way back in the game and essentially being stuck at that point and not able to go back. Being stuck in the cage without the magic marker comes to mind. This required you to load an early game save (assuming you had one far enough back), acquire said item, and replay a lot of the story. Sadly, that wasn't always the most enjoyable thing to do. Some adventure games that came later sort of obsoleted the "never being able to go back" issue using several methods. How do you plan to handle this issue in the LSL re-makes? Old school or New school?
Carl_S45 karma
I definitely remember getting frustrated in one of the King's Quest games and typing something to the effect of "Look at whatever the hell that thing right there is" - CGA wasn't your friend LOL
Carl_S386 karma
Hey! This guy just bought a non-lubed candy-cane striped mint flavored extra small condom !!!
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