Highest Rated Comments


DesertLeviathan26 karma

Would you consider an Eyrewood Adventures setting supplement that we could use for stories set in traditional tabletop RPG systems? Or will the Board Game come laden with enough details that we could pull from it as a primary source for telling stories in other systems instead?

DesertLeviathan11 karma

Is the ecosystem of the Eyrewood all old-growth deciduous forests for the most part, or are there parts of it that shift to other flavors of wilderness? It seems like the aesthetic of the place favors environments where long-distance visibility is limited, and I don't expect to see wide open plains or the like, but that still leaves options for spans of tropical rain forest, or bamboo groves, or thick clusters of pines clinging to mountain ridges? Or even places where the winding road takes you through coral gardens beneath the sea, or box canyons full of sage and cactus, or where the "trees" are actually the multitude legs of a vast flock of slumbering titanic waterfowl?

DesertLeviathan9 karma

I love everything I've seen of the game so far, by the way. But it feels like creating a new homebrew adventure for Thornwatch might be kind of tricky, and I can guarantee my interest in the setting will exceed the stories about it that you can pack into the game box.

DesertLeviathan4 karma

LORE QUESTIONS!

What happens when two or more individuals summon the Thornwatch at odds with each other?

Are there any circumstances under which an individual could summon the Thornwatch and have them refuse the call? Or arrive, but only to punish the summoner for their unworthy or frivolous petition?

Are the Thornwatch all human, or have any of the intelligent creatures of the forest ever been drawn into it?

Is there any kind of End Condition where a Thornwatch member's spirit can be put to rest and released from the duty?