Ferdin_And_Ferdinand
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Ferdin_And_Ferdinand2 karma
I want to say that your game has become somewhat of a mini obsession for me. The way that you managed to avoid IAP is really impressive for a company of your size. You created the most responsive tilt game I have ever played on the Iphone.
My question is for Cakebread. The Stanley Parable is what I consider to be one of the best examples of storytelling and narration that has only been matched recently by that of Bastion. How did working on the Stanley Parable change how you guide the story in games such as this where gameplay is the main attraction?
Ferdin_And_Ferdinand13 karma
Can you ride a bike with no handlebars?
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