Highest Rated Comments


GermanRedditorAmA2 karma

Hey, I'm currently in the process of defining the topic of my master thesis in game design. I am interested in how game design (as in system design) can reinforce or even serve as the sole way for "narration". My professor recommended me Half Real, is that going to help me in that regard?

What is your take on the topic? It seems most games use text, audio and film to convey their narrative, very rarely gameplay. Few examples that come to mind that aren't just power fantasies stem from team ico. I would very much appreciate your opinion and any pointers since I'm stuck on defining the topic for quite a while now.