OMG OMG OMG Adam Savage is talking about DnD on reddit! [geeks out]
Lord Savage, The Builder
Medium humanoid (human), neutral good
Armor Class 11 (14 with mage armor) Hit Points 72 (16d8) Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
12 (+1)
10 (+0)
18 (+4)
14 (+2)
16 (+3)
Saving Throws Int +8, Wis +6 Skills Arcana +8, History +8, Perception +6, Performance +7 Senses passive Perception 16 Languages Common, Dwarvish, Elvish, Gnomish Challenge 10 (5,900 XP)
Arcane Recovery (1/Day). When Lord Savage finishes a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 8, and none of the slots can be 6th level or higher.
Durable Summons. Any creature that Lord Savage summons or creates with a conjuration spell has 30 temporary hit points.
Focused Conjuration. While he is concentrating on a conjuration spell, Lord Savage's concentration can't be broken as a result of taking damage.
Spellcasting. Lord Savage is a 16th-level spellcaster. His spellcasting ability is Intelligence, and he uses a +2 arcane focus (spell save DC 16, +10 to hit with spell attacks). Lord Savage has the following wizard spells prepared:
+2 Tinker's Staff.Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands. If the target is a construct, it must succeed on a DC 16 Wisdom saving throw or become charmed by Lord Savage for 1 minute, ignoring any charm immunity the target possesses. While charmed, a construct must obey Lord Savage's exact commands. A charmed creature can repeat its save each time it is forced to deal damage to a friendly creature, as well as each time Lord Savage deals damage to it.
Minor Conjuration. Lord Savage conjures up an inanimate object in his hand or on the ground in an unoccupied space that he can see within 10 feet of him. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that he has seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when Lord Savage uses this feature again, or if it takes any damage.
Benign Transposition (Recharges After a Short or Long Rest). Lord Savage teleports up to 30 feet to an unoccupied space that he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both he and it teleport, swapping places.
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OMG OMG OMG Adam Savage is talking about DnD on reddit! [geeks out]
Lord Savage, The Builder
Medium humanoid (human), neutral good
Armor Class 11 (14 with mage armor)
Hit Points 72 (16d8)
Speed 30 ft.
Saving Throws Int +8, Wis +6
Skills Arcana +8, History +8, Perception +6, Performance +7
Senses passive Perception 16
Languages Common, Dwarvish, Elvish, Gnomish
Challenge 10 (5,900 XP)
Arcane Recovery (1/Day). When Lord Savage finishes a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 8, and none of the slots can be 6th level or higher.
Durable Summons. Any creature that Lord Savage summons or creates with a conjuration spell has 30 temporary hit points.
Focused Conjuration. While he is concentrating on a conjuration spell, Lord Savage's concentration can't be broken as a result of taking damage.
Spellcasting. Lord Savage is a 16th-level spellcaster. His spellcasting ability is Intelligence, and he uses a +2 arcane focus (spell save DC 16, +10 to hit with spell attacks). Lord Savage has the following wizard spells prepared:
Actions
+2 Tinker's Staff. Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands. If the target is a construct, it must succeed on a DC 16 Wisdom saving throw or become charmed by Lord Savage for 1 minute, ignoring any charm immunity the target possesses. While charmed, a construct must obey Lord Savage's exact commands. A charmed creature can repeat its save each time it is forced to deal damage to a friendly creature, as well as each time Lord Savage deals damage to it.
Minor Conjuration. Lord Savage conjures up an inanimate object in his hand or on the ground in an unoccupied space that he can see within 10 feet of him. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that he has seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when Lord Savage uses this feature again, or if it takes any damage.
Benign Transposition (Recharges After a Short or Long Rest). Lord Savage teleports up to 30 feet to an unoccupied space that he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both he and it teleport, swapping places.
Edit: Fixed proficiency bonus miscalculation. Added charm immunity circumvention on Tinker's Staff.
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