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MnDOfficial14 karma

Hi!

  1. The game is level based, so it has a rather linear progression. Although each area is quite large so there's a lot of exploration beside the main track.

  2. The play time depends a lot on what kind of player you are. It's takes about 1,5 - 2 hours to run through it. But as I sad there's a lot of exploration, so if you want to experience everything it can take much longer. It also depends on how well you're taking care of your cubs.

  3. The game automatically save your progress after each area.

MnDOfficial11 karma

Thank you very much!

We started developing the game in January this year. So we've been working on it for about eight months.

We've talked about it, but hasn't decided anything yet. It will probably depend on the reception.

I think my first source of inspiration was an old german childrens show called "Fablernas värld (in swedish)" (http://www.youtube.com/watch?v=UfrkKqu7OVs). But of course the mood and setting of Watership Down. "Where the Wild Things Are" has also been an inspiration. We also watched a lot of nature documentaries during development (an honorably mention to David Attenborough). When it comes to games we played a lot of games with a much slower pace that focused on non-combat. Journey, Proteus, Dear Esther, for example.

I talked a bit about why we chose badgers here: http://www.reddit.com/r/IAmA/comments/1l98rg/im_the_creative_director_for_shelter_the/cbwzmhr

Thank you for your questions!

MnDOfficial8 karma

We're artistically inspired by many different artists. The patterns largest inspiration was old japanese art. Everything from paper craft to old heraldry.

The color palette largest inspiration was water color.

MnDOfficial8 karma

Our Sound Designer studied how badgers sound and communicate with each other, and then cut, pitched and mixed different kind of animals to make them sound like real badgers. I'm not sure, but I don't think we have any sounds from an actual badger in the game.

MnDOfficial6 karma

Yes! It's 100% made in Unity. Just as our previous game Pid.