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MrMindGame1576 karma

Hey man, dunno if you remember me, but I'm ZachMG the LEGO animator from Twitter. Hope everything has been well with you! :D

I imagine you've been keeping busy with The Exes and everything else, but I was just wondering if you had plans to make any more BlackStormTrooper films. Actually, let me rephrase: please keep making BlackStormTrooper films. They're excellent, and you're a remarkably talented animator. ;)

MrMindGame5 karma

Hey Rian! Thanks for doing an AMA, and I just wanted to say, I'm a fan of your work. I really enjoyed Brick, and I especially like your work on Breaking Bad. Very much looking forward to Looper!

I had a question concerning Fly. It seems to me that that particular episode is perhaps one of the more...avant-garde (for lack of a better term) episodes of the show, and also seems to be one of the more divisive, at least among the fan base (personally, I loved it. Excellent character-driven piece, and you managed to get some of Cranston and Paul's most memorable work of that season, IMO). I'm curious to know how you decided to approach the material when it was given to you. Was it a bit scary tackling an episode that was so unlike any other episode that preceded it?

Also, was Jesse's Brush-cam a product of your own imagination? I love when BreBa has those unique perspective shots (like the Shovel-cam from S4), and I'm always curious to know how they managed to achieve them.

And, not to sound nitpicky, but I think the name of the S5 episode you directed was actually "51." ;)

MrMindGame1 karma

I don't really have much in the ways of questions, but I had to say that Austin, your work on the Journey score is nothing short of a miracle. I bought it the day it was released on iTunes, and I've lost count of the number of times I've listened to it from start to finish (it's become my go-to walking-to-class album). By far the best $5 I've ever spent on iTunes.

I suppose if there's something I had to ask, I know that Journey was a serious labor of love for thatgamecompany, a 3 year journey in and of itself. I'm a stop-motion animator, so I know a thing or two about having to stick with a project that just seems to be in production for an eternity, and sometimes, I feel like the length of production is sometimes beneficial to the creative process and helps the initial idea evolve. Was the score for Journey influenced by the game's extended period in development, and is the final product, in your mind, evolved in some way from what you originally envisioned?