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OrgOfTheBogPeople4 karma

First off, thanks for doing this AMA. As a fan of the adventure game genre, I'm a huge fan of your work.

1, It seems as if most video games these days are either targeted at small children, are 'casual games,' or are violent, gun-filled male adolescent fantasies. Do you think we can bring the adventure genre back into mainstream gaming? What would it take to do so?

  1. Many video games have attempted to make the player's decisions have actual consequences. IMO, this hasn't yet been done well, with most ending up with very shallow good choice/evil choice options. It seems to me as if the adventure genre, where the primary goal isn't just shooting everything, offers a great opportunity to explore these ideas. Do you plan on, or might you in future, include this type of gameplay in your games?

  2. In a similar vein, I read in an interview that, while not a sandbox game, you are hoping to create larger more explorable environments. The one complaint I often have with adventure games is that they tend to be very linear and lack replay value. How do you balance player initiative and exploration with creating a coherent and compelling story?

Edit: formatting