Highest Rated Comments


SeanyfaceYCG64 karma

1 - some of them have their skulls, don't they? But really, I imagine that your skull is pretty easy to lose, because you can't see it once you lose it! Maybe Boneclangs find and lose their skulls all the time? I don't think they are too worried about it, though. Don't worry!

2 - Hold up for one of them, Hold down for the other.

3 - we had to make some tough choices to get the game done. I would've loved to see Bard, Acolyte, Percy, and so many more... maybe for Showdown 2!

4 - I think we might have that already? If not, then we probably wouldn't add it. But maybe!

5 - That would be fun to do another director for a day again. But who knows! i think it would be cool to do the next round of Knights like Mega Man bosses where they'd have a contest to design some of the cast.

6 - There are many male and female troupple acolytes. You meet some others in King of Cards! Followers of the Troupple King generally do so because they have faith in his leafy truths.

7 - Tinker Knight has been bankrolled by the Order of No Quarter, but that doesn't explain how he could afford to do his work previously. It would seem he does work for hire, maybe he had done some in the past as well?

8 - I think maybe there is a cheat code to do this. Maybe? If so we could reveal it later.

9 - Probably! Or maybe he would use it like a conductor and conduct an orchestra? clefs and notes bounce around the Fancy Shop

SeanyfaceYCG57 karma

We did work on some stuff in between! But it's been fun to expand on the Shovel Knight universe in a bunch of different directions. I'd be down to keep making more, but it would be good to have a break in between.

SeanyfaceYCG33 karma

16-bit graphics and mode 7 sounds sweet, and we really really really want to make a 3D platformer. So... maybe! I wanna long-shovel jump up to a ledge, then shovel-kick up to a new platform. and how would boss battles work? exciting!

SeanyfaceYCG27 karma

i always name my file ASSFAT

SeanyfaceYCG24 karma

Mega Man 2 is better. The level setups were much stronger ( Quick Man beams, Crash Man ladders, Air Man platforms are better than Gemini Man shootable blocks, Hard Man ground traps, and magnet man block puzzles. The Doc robots are a snooze compared to a DRAGON in MM2. Lastly, MM2 is a big step up from Mega Man 1 both techwise and designwise, and Mega Man 3 doesn't make the same leap. I love both, but i REALLY love Mega Man 2.