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Seufman1 karma

Hi, American. First, I'd like to thank you for your portfolio of work.

What challenges have you faced in transitioning to Free-to-Play? Do you think Free-to-Play is easier to implement on the desktop than on mobile? Can you recommend a publisher to work with in the Chinese market? My studio is hoping to release our title in China but I've yet to find any publishers that were accessible / would return my emails.

Seufman1 karma

What's your monetization strategy? How do you market the app? What do you see as your key demographics and geographies?