System_Mangler
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System_Mangler56 karma
Have you ever covered up for a fellow officer's... shall we say misbehaviour?
Personally I'd tell the jerks "if you wanted to commit crimes, you shouldn't have volunteered to hang around cops all day".
System_Mangler6 karma
Hopefully I'll catch you just before you go.
I'm not a fan of CCGs like Magic because those with more money to spend on the game have a definite advantage. It's not crippling for an adult with a reasonable amount of disposable income, but it makes the booster packs feel irrellevant and "collecting" feel blase. I like Fantasy Flight's "living card game" solution.
Alternatively, if I were designing a CCG I would consider throwing game balance to the wind, making the rarity of cards proportional to their power, and print a huge number of different cards all at once. I would not publish set lists. There may be only a few thousand or even a few hundred copies of some cards in circulation. Also there would be no sets, and I would not announce when new cards have been released. Every time you open a booster pack, you may discover something new that noone has ever seen before! I'm interested in your thoughts on this model.
System_Mangler2 karma
solenoids
So there really is a magnet between the flippers to make you lose.
edit: spelling
System_Mangler88 karma
This sounds terribly expensive, but I'd rather pay for it than not. I'm glad those resources are available to you.
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