Highest Rated Comments


ThrustVector9567 karma

Not at all, i had someone suggest to post over to you guys and the response was phenomenal. I really had no idea at the time there would be interest and a lot of features were added to support you guys like top down map saving with grids.

Happy you are enjoying it!

ThrustVector9216 karma

I dont need money right now, ramen is delicious :P

But buying it on launch day from steam would help it get to the front page

edit: have linux and mac on itch, but will focus initially on windows for steam to manage support questions

ThrustVector9192 karma

There are some map making tools you can see here at bottom left

Hopefully if it does well, id like to offer more for table top players such as dungeon creation, but will have to see what happens

ThrustVector9161 karma

No problem!

Inspiration may have come from Bryce and Terragen, something i used to pour dozens of hours into.

The first version i created was done in 2 months. Now i spend about 20-30 hours a week on it.

This was the GDD

ThrustVector9127 karma

Say you want to Raycast into the scene, which is basically a laser that shoots from one spot to another and detects what it hits.

In C# you have to do something like this

With visual scripting you drag and drop nodes that you connect together, for an artist it is really great being able to visualize things

Here is an example of using raycasting to destroy an object in visual scripting

Right now it doesnt do anything because its not hooked up to an action, so we add input events to a mouse click like this Now we can click on an object to destroy it

pretty boring so lets rotate the camera based on mouse input get rid of the raycast and replace it with a spawn prefab node to fire a bullet, get the rotation of the camera, add it to the bullet and give it some force, when it collides destroy what it hits Like this

Now we are halfway done in making the next Call of dooty