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Vaernus6 karma
Yes, there will be animated gore. Perhaps not nearly as bad as, say, God Of War gore, but we want the atmosphere to match the dark and gritty nature of DK1/DK2.
Vaernus6 karma
When we met with Richard Ridings after he voiced our KS video, we did get initial prices for the game itself which we used for setting the stretch goal costs.
Vaernus6 karma
Most definitely, and because of our partnership with Nexus, it will be very easy for modders to create new ones that are easily available for everyone.
Vaernus4 karma
As Dungeoneer is something we are personally using for development, we will continually update the tools as we progress. At the same time, we want to hear from map designers and modders, with Nexus being the center for our modding community. There will be systems like our Founder's Forums where you will be able to work with us as we bring new patches for the game, to ensure that your mods work properly before the patch releases while also working with us to possibly get the content built right into the game.
Vaernus9 karma
There were great points from both games. One of the areas that I enjoyed was the whole dynamics of a dungeon, where certain units simply did not get along with one another. The first thing that comes to mind is vampires and warlocks. That mechanic was in DK2, but really limited to interactions between heroes and creatures. For WFTO, I can definitely see the DK1 dynamics coming back.
Beyond that, we're aiming towards more of the dark and gritty feel of DK1, including the blood/gore (it was much more satisfying when you killed the Lord of the Land), and combat will flow a bit more like DK1 than DK2.
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