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Vaffeldamen5 karma

Aw, sorry to hear that! If it's any consolation we didn't plan for that to happen to you:) It seems the selection of Wii U games has increased greatly recently, for which we are very happy. Porting games to consoles can take some time, which is why we haven't released on that platform until now. Nintendo has been very supportive in bringing Shadow Puppeteer to the Wii U :)

Vaffeldamen3 karma

Thanks, glad to hear that! We thought it was really cool that Contrast also explored gameplay with lights and shadows. Wish more games would do that. We certainly had a lot of fun developing the look and art of the game, happy that is seems to resonnate with so many players!

Vaffeldamen3 karma

Hi again! So glad you asked us this. 1. Creating Shadow Puppeteer has been a lot about iterating on the gameplay to get it right. But from the start we've always considered the two players as equals and designed for them simultaneously. I will admit that there were times when I would plan a level and in the beginning shamelessly focus on one character to explore a new feature that applied to them. But you quickly bring in the other one to balance it out:) 2. We hadn't thought about the Norwegian Game Awards yet. That's in Trondheim, right? Remind me, when is it again?

Vaffeldamen3 karma

Me too!

Vaffeldamen3 karma

No, please. We appreciate the help:P