ValkoreXTC
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ValkoreXTC11 karma
I am glad you're not going the MMO path! Most of the games that went MMO simply destroyed their franchise(KOTOR for one I used to like, Warcraft, soon Elder Scrolls), or at least went so far from the original that only the title is the only link.
ValkoreXTC7 karma
Hello, I've been with the X series since X2 and the thing that made me really get into the games and buy the sequels were the incredible mods. I really loved the moddability of the game, and, although I'm not a modder myself, I am might want to be in Rebirth. My question is: will you expand the moddability of XR further? Will we be able to make our own missions/ships/systems/combat settings again? A second question is related to large scale fleet and station management. In previous games I only did this using scripts and mods because it was quite clunky and consumed a lot of time. How did you manage this for XR? Especially large trading fleets(I am in love with trading in this game series)? Also, how is the remote control of drones better than the remote control from the previous X games( using the two screens I could remote control even a M2!)? I can't figure out the innovation of this feature, except of course a full screen. Cheers
ValkoreXTC11 karma
I Hope it won't change, the supply chain was beautifully complex. If everything is reduced to 2-3 buildings where's the "think" part of it all? Besides, there are several complex calculators around since X2 and some mods that build the complexes for you if you have the money, so it's not that difficult. I LOVED this part of the game
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