Highest Rated Comments


Valsh6 karma

After the somewhat average sales numbers from Dreamfall:TLJ Funcom made a statement that piracy was to blame and that from now on the company was going to focus on making mmos as they are "easier to protect from piracy", this left many fans disappointed as Dreamfall ended on a massive cliffhanger.

Was it always your intention to wrap the story up and how much of a factor did having a tool like kickstarter available play into the decision to develop the game?