Has anything been changed with the Elementalist's cooldowns across attunements since Gamescom? It seemed like the Elementalist PvPing was able to annihilate everyone and get away as they wished, was that just a result of the player's skill, and intended, or did it need a bit of balancing?
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Has anything been changed with the Elementalist's cooldowns across attunements since Gamescom? It seemed like the Elementalist PvPing was able to annihilate everyone and get away as they wished, was that just a result of the player's skill, and intended, or did it need a bit of balancing?
Thanks for the AMA.
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