Highest Rated Comments


Zgerv18 karma

Playing other ARPG's I find that the multiplayer is not meaningful. Most players end up playing their own game and teaming up only when necessary or for trading. I believe this to be a missed opportunity. Example: Diablo II: LoD was sort of down the middle here. You would find better drops and harder enemies while playing with other players, but the shared loot made way for click botting and ultimately a click competition when the boss would be killed.

Are there any specific things you plan to do with multiplayer to create an incentive to play together while balancing cooperative vs competitive gameplay?

Zgerv1 karma

Awesome. Thanks pal. That leads me to my next question of monster/pack density. Will this be an "affix/mod" on the echoes of a monolith similar to increased monster health/damage etc?