first off, I'm a fan. I love TA, SupCom, SupCom:FA and Dungeon Siege.
Also backed Wildman of course!
But I'd really like to know what went on with SupCom 2. It just doesn't feel like a Chris Taylor game. Has someone else had a big influence on that game's design?
_exterm4 karma
Hi Chris,
first off, I'm a fan. I love TA, SupCom, SupCom:FA and Dungeon Siege.
Also backed Wildman of course!
But I'd really like to know what went on with SupCom 2. It just doesn't feel like a Chris Taylor game. Has someone else had a big influence on that game's design?
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