I've been a big fan of NIN, and while I haven't exactly followed you or your work, I've always really liked NIN's visual style and eminence amongst musicians utilising technology with music. Some questions:
Aside from Nine Inch Nails and HTDA, is there anything else you're working on with Trent at the moment that you can talk about?
Is much happening with How to Destroy Angels currently?
Do you feel you have to step out of your comfort zone when designing art for HTDA? As you've mentioned in this thread, basically all of the work you've done for 11 years is for NIN - so in other words, are you finding it hard at all to differentiate work done for another group? To be honest with you, I think the HTDA art has a similar feel to the work you've done with NIN - The Slip in particular. I like it, but yes... for some reason I'm rewording the question for a third time now... do you worry about different aspects of your work overlapping? I know it makes it even harder when you're working with the same people!
The last I read, the big companies you attempted to market your game idea to decided against making it - has anything happened regarding your idea since? i.e., approached an indie developer you could contract, or are you prepared to shed any details on the idea yet?
amplificated13 karma
Hi
I've been a big fan of NIN, and while I haven't exactly followed you or your work, I've always really liked NIN's visual style and eminence amongst musicians utilising technology with music. Some questions:
Thanks for your time!
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