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aurahack2 karma
Hey Alex,
As someone who's been a huge fan of Harmonix since FreQuency, and had those games greatly affect my path in life both professionally and personally, I'd like to know: How did you, and your cohorts at Harmonix, settle on your identity? I mean, you guys are a pretty big team (and independent now, too) yet everything you guys make feels like a truly personal project. There's so much style and personality in all of your games but they shine like proper hundred-million dollar projects. How do you keep that going game after game? Was it something you guys had in mind with your team from the very very beginning?
Thanks, and good luck with everything! Sitting here violently shaking my monitor hoping that Kasson Crooker and George & Jonathan in Amplitude is going to get everyone to fund it now. :'D
aurahack1 karma
Hello!
Firstly, thank you so much for making one my favorite games of the year! It puts a goofy smile on my face every time I play it and the artist in me finds so much inspiration from how creative it is.
I would like to know though, how did some of the visual ideas and concepts that made it into the game come to life? I'd love to know what you and your team's process was like when it came to the art direction and designs. I'm doing the artwork on a game myself and some of the stuff in Tearaway has completely floored me with how clever and unique it is.
Thanks again! And congratulations to the entire MM team on the game!
aurahack13 karma
Hi Brad! Congrats on getting the game funded—you and the team have more than earned it at this point, haha.
My question, and I might have missed this in a previous talk about the game, but how extensive do you plan on making character customisation? Is that something you find important to the game? (Or games you play in general?) You mentioned XCOM and Fire Emblem as being inspirations for Massive Chalice and in both those games, I found myself being far more involved in my game through really simple and dumb stuff like renaming my hero's sword "Bryan Adams" for no reason.
Good luck with the rest of the development, and thanks for doing the AMA! :D!
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