bacciagalupe
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bacciagalupe4 karma
Yeah, you could say it wasn't very "video-gamey". The simplicity that gives in both visuals and gameplay make it ASTONISHINGLY addictive.
bacciagalupe1 karma
Doing something "normal" very well is a lot trickier than doing something cutting edge and envelope pushing.
If something is all-new, obstacles that're encountered are obvious and you get to make it all up yourself.
"Oh, that's how you do it?" "Yeah, I guess. I mean, that's what worked."
bacciagalupe6 karma
How original at the time was your work with Centipede?
Both as the concept with the game, what you were doing with particular hardware and things you were doing in code.
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