Highest Rated Comments


fowkes26 karma

I was hoping for a Father Ted reference. I was not disappointed.

fowkes8 karma

Lord British, first of all, welcome to IAmA. I have two questions.

The first: How do you feel that the game development process and game programming and design itself have progressed from when you started Akalabeth, all the way up to Tabula Rasa and Shroud of the Avatar? How would you recommend someone start out today and what lessons have you learned from your development experience that you wish you could tell a younger version of yourself?

Second: What lessons did you learn from the experience of developing Ultima IX: Ascension in particular?

Thank you in advance. I'm really looking forward to Shroud of the Avatar.