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greg99733 karma

Thanks Ton for everything you've done for Blender and for your positively ambitious attitude in life, it's inspiring. The question: Are there any plans to implement promotional strategies for Blender in parallel with Open Movies? Strategies which would bring results in shorter times than big projects, like for instance videos describing Blender's features like the ones from Zbrush, or talk with educational institutions / universities to get Blender taught besides the actual industry standard softwares to avoid the "once got used discard the others" effect that happens today. Or other short term, easier to achieve promotional project?

greg99732 karma

Yes, there are very good video tutorials, I was talking about "feature introductory" videos that give an overall view of Blender. Zbrush's short videos are not tutorials they are rather short overviews of features that could give new (and not so new) users a big picture of Blender. Promotional as "advertising" Blender capabilities in a quick way rather than generating income. But that's just an idea, the question was about any kind of advertsing that could help in shorter periods in parallel with the big attention that Open Movies bring although in longer timeframes.

greg99731 karma

As for sculpting, the main advantage in other sculpting softwares right now is the level of detail they can achieve. This is both thanks to polygon numbers and sculpting layers that allow more control over details (i.e. keeping details in a different layer thus being able to modify the low frequency shapes without affecting high frequency details). Will Gooseberry project improve on this?