As anyone plays more and more KSP it becomes clear that time is a huge element of gameplay. Launch windows, transfer burns, and rendezvous maneuvers all require accurate timing if you want to be efficient. Recently, there's been a lively discussion in the forums focused on if the building of rockets should take time, as opposed to the 'instant' build speed of the current game, and what sort of planning and strategy elements that could add to the management aspects of Career mode. Do you have plans to introduce this or other elements of time management into KSP Career mode at some point in the future?
jfjohnny542 karma
As anyone plays more and more KSP it becomes clear that time is a huge element of gameplay. Launch windows, transfer burns, and rendezvous maneuvers all require accurate timing if you want to be efficient. Recently, there's been a lively discussion in the forums focused on if the building of rockets should take time, as opposed to the 'instant' build speed of the current game, and what sort of planning and strategy elements that could add to the management aspects of Career mode. Do you have plans to introduce this or other elements of time management into KSP Career mode at some point in the future?
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