Highest Rated Comments


michaelcawood5 karma

Animation is all pretty time consuming. Personally I'm inclined to spend more time on story and pre-production for my next one. Before getting too many collaborators. That's because it's the hardest part of the process to define and lock down to a schedule. Once you're in production (Animation, modelling etc...) it's easier to get a timeline when the team is working full time. But even that is an artistic task and unforeseen challenges come up. On a project like this it's typical that the team isn't working full time as they have to have jobs to pay the bills, and so schedules can really stretch. When you've done it enough times production becomes more predictable. But story and preproduction always brings up unforseen challenges.

michaelcawood5 karma

I'd love to work with Rooster Teeth again on the right project, and I know Lucas already is.

michaelcawood4 karma

I used to work for Rooster Teeth on Red vs Blue. So we've just had them in the same circle of friends. Lucas has been talking to them about other projects.

michaelcawood4 karma

We used Softimage XSI for the most part, with a little help from Maya and Max for certain tasks.

michaelcawood3 karma

Lucas will have the full answer. But I can tell you he used the same laptops we used on the island to make the film, and render the film. So the "farm" was a collection of about half a dozen laptops.