Highest Rated Comments


placeholderuser11 karma

Any chance your level design team can go and put jump pads or jump pad adjacent effects where one would expect to have the ability to enjoy the effects? i.e canyon/gorges that call to daredevils and adherents of l'appel du vide, skateparks and nearby skateboard ramp assets that have long needed pyrotechnics, grounded helicopters, lighthouses with elevators that induce loss of time, etc

The chatboard bot makes a valid point. "Users, please be wary of proof. You are welcome to ask for more proof if you find it insufficient." Tilty please prove your identity by taking a picture of you hugging the lore pillow.

placeholderuser11 karma

In SWL, will we find out about that mysterious door across the lobby from the faculty room in the Fear Nothing Foundation? Do your designers have all the random, mysterious assets or nooks and crannies strewn about the playfields mapped out for future usage? Else do they just happen upon things while planning things out or craft new things & spaces whenever the need is required?