Highest Rated Comments


poyepolomi17 karma

Hi Zach,

One of your first games that I played, and to this day still a favorite, is KOHCTPYKTOP. Is there any chance at all that you will give it the Codex > Opus treatment some day?

Disclaimer: I only solved it up to lvl 10.

poyepolomi7 karma

Hi Zach! I really liked Infinifactory, it felt like your most ambitious game yet in its scope and its presentation. But TIS-100 on the other hand looks like a smaller project. Do you have plans for even more ambitious games in the future, or will you stick to smaller games?

poyepolomi7 karma

Suppose that I'm unemployed and that I have no formal education. My only diplomas are the Steam achievements for beating your games. What are my chances of getting some job? What do you think the chances should be?

poyepolomi3 karma

The way you summarize it is a perfect description of one of the most entertaining aspects of the game! I'm happy that you see things this way. Thanks for the answer.

poyepolomi1 karma

A space or time dimension is what you already know it is intuitively, regardless of their sign in the spacetime metric. The sign in the metric signature tells whether a dimension is spacelike or timelike. I'd say simply that the consequences of this are what is shown in the books, but that's probably a bit unsatisfactory. Still to alleviate any possible confusion I think it is useful to point out that there is a time dimension in Orthogonal, since the story does take place through time, with events following each other in time somewhat like in our universe. But because time is a spacelike dimension in Orthogonal, it changes its relationship with the space dimensions, the geometry of spacetime is different. This has many consequences: no ultimate speed limit, causality works differently, etc.

You mentioned world lines specifically. World lines are a tool that is useful to discuss causality, they show you what you can have a causal influence on. For Dichronauts, having a space dimension that is timelike has as one consequence that a world line can lie in this space direction, unlike for the other two space dimensions for which world lines can only lie at some minimum angle to them due to a restriction on causality imposed by a speed limit. This is at the heart of the differences in this universe. If it were a time dimension rather than a timelike space dimension, then the story would take place on a "flat" 2D universe like in Flatland instead of a 3D universe, except that it would have two time dimensions (which is hard to imagine).