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rollhax14 karma
I have a few questions!
Can you expand on the concept of "ship hierarchy," mentioned several times in this thread: http://forum.egosoft.com/viewtopic.php?t=342238 (the growing fears thread)
On mining: can we mine derelict ships, or even ships we've disabled but not neccessarily destroyed? Or just some random NPC minding his own business, can I take a chunk out of his hull and use it for resources? :)
Will we have the ability to speed-up/skip all the "turning" animations when, e.g. pulling down VR goggles, or turning to the right for that information screen to come up? It looks really cool, but I can see it becoming tedious after the 500th time.
What is Egosoft's favorite office food for late-night coding sessions?
Can you give some examples of unexpected behavior you've encountered while developing XR's AI?
I'm planning a visit to Germany sometime soon'ish. Do you allow fans to come in and say hi? :)
Thanks so much for taking time to do this, even if you don't/can't answer my questions!
rollhax8 karma
Gamescom is held in Germany. Seems like a pretty good reason to speak German :)
rollhax6 karma
I really like the sound of this. It will allow us to micro-manage when we want and not when we don't want to, which was a problem I always had with previous X games... managing my fleet after 100+ hours was a pain.
rollhax16 karma
I both like and don't like this.
As long as there's a "middle of nowhere" spot or two (preferably inside a giant asteroid!) where I can create my "evil lair of evildoings," I'll be a happy camper!
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