soilheart
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soilheart3 karma
Woo. I was actually thinking about you last month, although I didn't know your name back then. It was something in the order of "This game is nice, I wonder what would have happened if Iron Lore wouldn't had been closed. And I wonder where the designers are today..."
And here you are, telling me that you're working on Grim Dawn, which kinda boosts my expectations of that game about five times. Can't wait!
Oh, and a question? Will there be more "direct" synergies in GD? My biggest issue with TQ is how the classes are rather disconnected, i.e. an archer/pyromancer can't shoot fire arrows. "Only" one skill per "double class" would have sufficed and made the game feel better IMO.
soilheart6 karma
Well, me too.
Shit. I regret clicking the link to this AMA now. =(
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