Highest Rated Comments


songscomic10 karma

Andrea- I think I speak for Mike as well when I say that I'm thrilled you enjoyed it! That means so much to us!

I think the biggest challenge was all the technicalities. Mike and I are both very creative people and all of a sudden we were worried about things like copyrights, contracts, and coordinating dates for the printer. Figuring all of that out was the hardest part.

songscomic6 karma

Mike: For me, it was a huge learning curve. I come from a film background, so I'm use to working with storyboards if I'm panelling anything. Even as a fan of comics, it was a huge adjustment to resist the urge to apply that same kind of storytelling. I had to basically start from the ground up and recognize what makes comic storytelling so uniquely fulfilling.

Thank you so much for picking it up, I'm so glad you liked it!!

songscomic5 karma

Mike: ...I mean, our basement's unfinished and pretty gross.

Do you like spiders? Cause if you kill all the spiders, you can have it for free.

songscomic5 karma

Andrea-Our situation is unique. We are a couple, but also cocreators and writers of the comic. Working together could have been a disaster, especially since we were critical of one another and editing each other's work. Luckily, the hardest part was working through the technicalities, like finding a lawyer and getting registrations. I would also say finding an artist who understood what we were trying to do was a real challenge. A lot of artists just weren't on the same page when we reached out to them. We were very lucky to find Sam.

songscomic4 karma

Mike: The art was honestly the easiest part. Once we found Sam, we knew we had found someone who fundamentally understood our vision, which made communication as far as concepts and tone an absolute breeze.

Writing really came with its own challenges. While Andrea and I had both written fiction in the past for different mediums, comics really is its own beast. Coming into it, there's really this misconception of "movies but with still pictures", and it's really so far from that. The decisions made in each panel have to be so precise in order to really communicate what you need, both in dialog and in the visual storytelling.