wrist_of_fury
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wrist_of_fury12 karma
Will Shovel Knight have a strong story component or no? If so, is it going to be told through encounters with friendly NPCs? text boxes? cutscenes? just atmostphere and music?
wrist_of_fury5 karma
Are there specific levels, enemies, or scenarios from Mega Man, Castlevania, or other games that you want to pay homage to, or is it more about the feel?
wrist_of_fury4 karma
Are there any plans to put an old Konami-style "cake level" in? See: Yume Penguin Monogatari, Wai Wai World 2. How about to switch up the feel and have one level be a side-scrolling shooter where Shovel Knight is flinging garden tools while riding his trusty steed?
wrist_of_fury15 karma
Which game is better, Mega Man 2 or Mega Man 3? Please provide a passionate defense of your answer.
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