Highest Rated Comments


zav4243 karma

Yes absolutely. I think it is safe to say that the new engine is a lot more open and will at least after a few weeks be much better documented than anything in the past. We definitely intent to support modding.

zav4243 karma

hmm... what a nice way to start this :) Thanks!

zav4235 karma

The honest answer is that at least recently this way of development also started to become lucrative, thanks to the way we sell our games (Steam).

zav4233 karma

Jumpdrives are only available for capital ships and only work inside solar systems (which is still a huge distance). However, the player can currently land on a capital ship and jump with it.

zav4225 karma

You get station "blue prints" which are pre designed but allow different paths and alternatives. Almost all stations are what you would have called a Complex in the X3 games, a combination of many factories which supply one another with their products. You have an architect who looks at the blue print and asks you what to do, so the decissions (even though they sometimes require menus) are always supported through talking to this person. Also you can not simply build at ANY location. There are "build spots" which you can start to build at. Thats not really a big limitation as we supply enough of them everywhere, but they allow us to help you place them "meaningfully".