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zdesert7 karma
when you are making a game, especially one with many distinct divisions of game play (tactical battle/strategic map/rpg/family tree/chalice simulator) where do yo start? do you focus one aspect at a time or all at once? i seems to me that any decision in the design or implementation of one layer affects all the other layers.do you plan on figuring out the whole skeleton of this game on paper before beginning production?
zdesert18 karma
what are the odds on getting a fantasy/medieval xcom?
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