Hello to Jeff and the Spiderweb Software team! And thank you: the Exile games were what defined my early childhood, solidified an early interest in computers and gaming, and were probably the ultimate cause of my decision to go to college for a bachelor's degree in computer science - because I wanted to someday make something beautiful like that and share it with people.
I didn't really have a question so much as a desire to express my gratitude. But since this is an AMA:
*What obstacles (e.g. due to game design preferences/business plans/programming feats/a completely underwhelming desire) have so far inhibited you from making real-time RPGs over turn-based? Or multiplayer, for that matter?
7A65726F2 karma
Hello to Jeff and the Spiderweb Software team! And thank you: the Exile games were what defined my early childhood, solidified an early interest in computers and gaming, and were probably the ultimate cause of my decision to go to college for a bachelor's degree in computer science - because I wanted to someday make something beautiful like that and share it with people.
I didn't really have a question so much as a desire to express my gratitude. But since this is an AMA: *What obstacles (e.g. due to game design preferences/business plans/programming feats/a completely underwhelming desire) have so far inhibited you from making real-time RPGs over turn-based? Or multiplayer, for that matter?
View HistoryShare Link