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AGIANTSMURF84 karma

When HotS multiplayer was first announced and the oracle was introduced, you stated that you wanted to move towards more "worker friendly" raids and harass as there was currently too much focus on who can kill more of who's workers. Since then we've seen changes to units including the oracle, the widow mine, the hellbat, and the mutalisk. All them have gained great potential to clear out mineral lines very quickly. What has changed in how you wanted harassment to work?

AGIANTSMURF55 karma

I think its safe to say that the carrier has been the least used unit in competitive play throughout the entire course of SC2. With the longest build time in the game and the seemingly never ending cost of interceptors (which can often act as a huge drawback when resources become scarce). It is also a unit that shares counters with the Colossus and the Tempest which along with its build time make transitions incredibly difficult, despite all of this the carrier has seen only 1 very minor change in how interceptors behave. The carrier was even considered for removal at the end of WoL. Why do you think it fits now more than before, and why have you been so hesitant to buff it? And what types of changes would you make if you felt in the future it wasnt being used enough? (We’ve seen voidray and phoenix buffs, but never carriers)