Right now dynamic lighting has a pretty big performance hit. Especially if several light cones are overlapping each other. Is it possible to improve this in the current engine or is it planned to rework the engine to use for example defered rendering techniques which have basically zero performance impact even with thousands of lights active?
AG_Nex6 karma
Right now dynamic lighting has a pretty big performance hit. Especially if several light cones are overlapping each other. Is it possible to improve this in the current engine or is it planned to rework the engine to use for example defered rendering techniques which have basically zero performance impact even with thousands of lights active?
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