I've some questions related to the ingame physics.
What parameter limits the top speed. Higher acceleration = higher top speed?
What parameter limits top angular velocity?
Is the center of mass constant for each hull or does it vary depending on what modules you've installed or in your cargo bay?
Can the bottom thrusters get damaged enough to not be able to hold the ship up at 1g downward pull? If yes, will that give the expected results when trying to land on a carrier deck?
How much does different modules impact the ship weight and how much of a weight difference is there between different modules. Ex: Fully equipped ship with the heaviest modules out there [module weight] = 1 * [Hull weight] and lightest modules possible [module weight] = 0,1 * [Hull weight].
Forss11 karma
I've some questions related to the ingame physics.
What parameter limits the top speed. Higher acceleration = higher top speed?
What parameter limits top angular velocity?
Is the center of mass constant for each hull or does it vary depending on what modules you've installed or in your cargo bay?
Can the bottom thrusters get damaged enough to not be able to hold the ship up at 1g downward pull? If yes, will that give the expected results when trying to land on a carrier deck?
How much does different modules impact the ship weight and how much of a weight difference is there between different modules. Ex: Fully equipped ship with the heaviest modules out there [module weight] = 1 * [Hull weight] and lightest modules possible [module weight] = 0,1 * [Hull weight].
Thanks for making such a cool looking game!
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