So, another long time fan here (the demo for Exile was actually my first non-educational game ever, when I was ~7 years old, on one of those shareware bundle CD's).
My question is a procedural one. I've tended to see writers split into two camps: those who have an idea around which they craft a story, and those who have a story which they have to 'fill' with ideas. Which of those camps would you say you belong to, and how do you usually come up with your 'starting point?' Or if the last part's too vague, just for Geneforge, which I thought was the most innovative of your series (though I'm very much enjoying Avadon so far as well).
Side question: can we get more blog updates? I love 'em, though I guess you've probably decided they don't get enough attention to justify the time (especially since you're busy with Avadon 2). Still, it's been a while.
FunkyHat1122 karma
So, another long time fan here (the demo for Exile was actually my first non-educational game ever, when I was ~7 years old, on one of those shareware bundle CD's).
My question is a procedural one. I've tended to see writers split into two camps: those who have an idea around which they craft a story, and those who have a story which they have to 'fill' with ideas. Which of those camps would you say you belong to, and how do you usually come up with your 'starting point?' Or if the last part's too vague, just for Geneforge, which I thought was the most innovative of your series (though I'm very much enjoying Avadon so far as well).
Side question: can we get more blog updates? I love 'em, though I guess you've probably decided they don't get enough attention to justify the time (especially since you're busy with Avadon 2). Still, it's been a while.
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