What's your take on microtransactions, and the chance of a game been seen as a "cash-grab" rather than a work of passion? I'd say you did a good job on what was necessary for Awesomenauts when going free-to-play, but the MOBA format is very limiting on what options for mtx it can offer.
That question was mainly just to pass automod. Really I wanted to thank you for Awesomenauts. It kept its spot as my most played game on steam for a very long time, but it was dethroned by Rocket League after the April update(4.6).
I'm still a little bitter about the Derpl changes as I had main'd(>98% of games in ~750hrs) him since the cat-days before Starstorm. Managed to even hit L1 and hold a spot in there for a while. I could've probably dealt with the changes, but surprisingly the center-charged traps were the worst part.
Thanks for the awesome game though. SnS doesn't seem like the game for me, but I'll keep an eye out for that unannounced project.
Glouphrie2 karma
What's your take on microtransactions, and the chance of a game been seen as a "cash-grab" rather than a work of passion? I'd say you did a good job on what was necessary for Awesomenauts when going free-to-play, but the MOBA format is very limiting on what options for mtx it can offer.
That question was mainly just to pass automod. Really I wanted to thank you for Awesomenauts. It kept its spot as my most played game on steam for a very long time, but it was dethroned by Rocket League after the April update(4.6).
I'm still a little bitter about the Derpl changes as I had main'd(>98% of games in ~750hrs) him since the cat-days before Starstorm. Managed to even hit L1 and hold a spot in there for a while. I could've probably dealt with the changes, but surprisingly the center-charged traps were the worst part.
Thanks for the awesome game though. SnS doesn't seem like the game for me, but I'll keep an eye out for that unannounced project.
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