Hi great work with Orion I've had a go with it in UE4 and it works fantasically. The occlusion handling was a massive issue for me before but now it is much, much better. My question is how you are doing it? Is it based on observation or prediction? I noticed it still doesnt handle things like crossed fingers will this be something that can be handled in the future using the current method?
ImmortalEmperor1 karma
Hi great work with Orion I've had a go with it in UE4 and it works fantasically. The occlusion handling was a massive issue for me before but now it is much, much better. My question is how you are doing it? Is it based on observation or prediction? I noticed it still doesnt handle things like crossed fingers will this be something that can be handled in the future using the current method?
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