My question is how you're going to handle sound in the game; ambient noises, sound effects, engine hum, the hum of computers and the electrics.
As this is a space game and there's no sound in space, I think there should be a heavy emphasis on sound and how it's put into the ships to make them unique along with the ambiance and noises of different worlds/stations/locales.
IrishPub14 karma
Chris, thank you for your time today.
My question is how you're going to handle sound in the game; ambient noises, sound effects, engine hum, the hum of computers and the electrics. As this is a space game and there's no sound in space, I think there should be a heavy emphasis on sound and how it's put into the ships to make them unique along with the ambiance and noises of different worlds/stations/locales.
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