First of all, I'd like to say thank you not just for creating Torchlight, but for all of the awesome support for the game after it was launched.
My question is: How do you guys manage to create a game like Torchlight that feels very old school but still manages to feel fresh and fun to those of us who've been playing D2 since it was released? Is there any aspect of the game that you give priority? And, is there someone who makes most of the major decisions overall or are all of the team members' ideas valued equally during the development process?
JustOutOfTime5 karma
First of all, I'd like to say thank you not just for creating Torchlight, but for all of the awesome support for the game after it was launched.
My question is: How do you guys manage to create a game like Torchlight that feels very old school but still manages to feel fresh and fun to those of us who've been playing D2 since it was released? Is there any aspect of the game that you give priority? And, is there someone who makes most of the major decisions overall or are all of the team members' ideas valued equally during the development process?
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