LVermeulen
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LVermeulen139 karma
They got a hold of me in 2011 a few months after Capsized's release. We were always wanting to be in a Humble Bundle, mostly for the exposure, but it took time to get the Linux/Mac ports ready. Which was worth the wait since we ended up in a particularly awesome bundle
LVermeulen130 karma
I think I am too embarrassed about the Capsized code to open source it - I feel bad for every porter than touches it. I doubt someone would find any use in it. But for our new game Apotheon, I'll definitely be releasing it as open source one day, hopefully I can make the engine generic enough to be used for other projects
LVermeulen105 karma
motivation. It's hard to keep going for a 2+ year project, especially when you're not getting a lot of community interest or feedback.
LVermeulen77 karma
thanks! hmmm I have some guesses of who you are based on the name, come out tonight and celebrate with me, drinks are on Humble ;)
LVermeulen143 karma
Hotline Miami for me, it's pretty much a perfect action game, though I really love this bundle because of the diverse range of games. I am really jealous of games with a simple design like Hotline Miami that manage to engage me with so little - while I feel like my own game designs become a mess of features and additions. also the music is awesome
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