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Level99Games2 karma

I run a game design studio doing small-budget iOS games and board/card games (we're called Level 99 Games).

I was wondering if you had any tips on how a studio goes from Indie-level production to Triple-A in the video game market. I feel like even if we had a massive budget, I wouldn't know where to start to polish a project the way it's needed to succeed in that arena. Any tips for how to climb the ladder?