How did working on Bioshock prepare you for designing and creating Perception? And is there any direct influence?
What made you interested in creating a horror game?
Why did you choose to make a game about a blind woman? Aside from the echolocation mechanics, how else does that play into the storyline/game experience?
What are you hoping gamers walk away with after playing Perception?
Narshie70 karma
I have four questions about Perception:
How did working on Bioshock prepare you for designing and creating Perception? And is there any direct influence?
What made you interested in creating a horror game?
Why did you choose to make a game about a blind woman? Aside from the echolocation mechanics, how else does that play into the storyline/game experience?
What are you hoping gamers walk away with after playing Perception?
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