I've always wondered how do you design a Puzzle ? More specifically :
How do you balance it ? There are lot of different people with different backgrounds, but still everybody can enjoy it. Do you have some kind of "rule" (mathematical or something) to ensure that a puzzle is solvable given the mechanics of the game ? I mean there are a lot of different ways to solve a puzzle (like we can see on /r/opus_magnum/), you can't think of everyone of them beforehand right ?
Kind of a similar question for random based game like Shenzhen solitaire or Sigma's garden: It involves random, how do you create them so they are really enjoyable (euphemism for "addicting") and solvable even despite the fact there are blocking situations ?
Also, Opus Magnum's UI feels so clean, I really love it !
Oyashirox6 karma
Hey Zach, thanks for your awesome games !
I've always wondered how do you design a Puzzle ? More specifically :
How do you balance it ? There are lot of different people with different backgrounds, but still everybody can enjoy it. Do you have some kind of "rule" (mathematical or something) to ensure that a puzzle is solvable given the mechanics of the game ? I mean there are a lot of different ways to solve a puzzle (like we can see on /r/opus_magnum/), you can't think of everyone of them beforehand right ?
Kind of a similar question for random based game like Shenzhen solitaire or Sigma's garden: It involves random, how do you create them so they are really enjoyable (euphemism for "addicting") and solvable even despite the fact there are blocking situations ?
Also, Opus Magnum's UI feels so clean, I really love it !
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