Papa_Dragon
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Papa_Dragon30 karma
Chris, i'm referring some concerns from other redditors about cockpit, shown in the tech demo @ GDC2012:
Only 31.8% of the viewing area shows a view to the outside
You already said you love all those little details in the cockpit, which help a great deal in player's immersion. But don't you think that such a limited view of the outside space is a little extreme?
Papa_Dragon20 karma
Good news for you then!
That's already been answered in the FAQ and on the Kickstarter page.
We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?
Papa_Dragon6 karma
He directed Wing Commander and was a producer for movies like "The Jacket", "Outlander", "The Punisher", "Lord of War", "Lucky Number Slevin". Which is not less important, i might add.
Papa_Dragon711 karma
Useful links for people looking for already known info on Star Citizen:
Full Cinematic Trailer (rendered in-game, realtime, using game assets)
Official site (Main crowdfunding page)
Kickstarter page
GAMEPLAY Tech demo (from GDC2012 video below)
Full GDC2012 Panel - Star Citizen Announcement
Official YouTube | What is Star Citizen? | Immersion | Physics | Scale |
Official FAQ
Unofficial FAQ (compiled by RSI forum members)
Wikia (still growing)
Chris Roberts AMA (From Oct 22)
All RSI Team's comments on Kickstarter (lots of specific answers)
Star Citizen concept art (NOTE: there's 2 pages)
Star Citizen Subreddit
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